Modern house in Peru – Day
- GPU+CPU accelerated by deep learning photorealistic rendering technology
- NVIDIA CUDA technology support
- Joint support for CUDA GPUs and/or multicore CPUs
- Real-time Physics Real Time
- Progressive physics illumination
- Metropolis Light Transport sampler (MLT)
- Caustic sampler
- Native nVidia MDL material supported
BMW realized in Maya Autodesk Tm and exported in mi format
- WYSIWYG editing mode, 100% editing can be done in final image quality, no more surprises in the production of final image.
- Multilingual support: EN, PT, BR, YU, GR, IN, JP, KR, MALAY, TH, TR, CN trad, CN PRC, IT, FR, ES, NL, DE, RU, PL.
- Simplified Floating License Management
- Composition of scene merging several models from different applications keeping the link with the original application.
- Geometry functions to make smoothing, merge geometries, change texture coordinates
- Place, move, and scale objects dynamically in 3D
- Place IES lights in 3D and use them as points, spots, surfaces, cylindrical, distant
- Daylight definition
- HDRI environment light
- Control Views 2D in render style with lights
- Animation of the camera, lights, background, sun, season, and daytime simulation
- Custom Object/Material library creation ready to use and free
- Simple management of background 2D and 3D
- Stereo photo or video to show the project with 3D screen technology
- Sections of Orthographic views in realtime
- VR support of 360° and Videos
- Direct connection of VR to Facebook
- Support of LPE Layer to make compositing in Photoshop.
- Emitting light material for any object in the scene
- Navigation of the project in real-time with the final quality
Physical material Automotive
Physical material Emissive light
Physical material Metals
Uniconr Render’s materials are based on intuitive real-world analysis and are physically based (*.MDL file format support).
Why PHYSICAL?
Everybody can understand that the realism of one material is defined by the interaction of its internal parameters (reflection, refraction, matte level, etc..) with the light present in the scene. When receiving any sun’s rays or other source of light, each material reacts differently.
The biggest problem is the way how a material is developed. Nowadays it is common to see a material to gives an astonishing level of realism in a day scene, however, the same material with the same parameters can look fake if the light changes.
This problem does not exist anymore in Unicorn Render because each material has its own definition programmed internally. In this case, no matter how changes the environment, your scene will look photorealistic.
Ready Materials
Getting high-level materials is not anymore a struggle as UNICORN Render developed a new way of defining and applying materials thanks to the concept of “Ready materials”. Simply choose one material and select its type (ex: glass frosted, clear, physical, smokey, etc..).
Layered Materials
Unicorn Render materials library is based on a hierarchical materials model, with materials created as they would be in the real world. This feature allows you to add any modification without being lost in a complex interface. Any coating (ex: to create scratches) can be added independently on an existing material which gives the user full freedom during the material edition. It is for example possible to add light emission properties to any materials.
- True physics-based materials
- Multi-layered real-world structure
- Preconfigured Material Library
- Template-based Material Editor
- Comprehensive Material Components
- NVIDIA MDL support
- AxF Measured Materials
Examples of Metals, Glasses, woods
Physical material Industry
Physical translucent materials
Full set of existing materials
- Diffuse
- Roughness & glossiness
- Subsurface Scattering / Translucency
- Specular
- Relief (bump, normal, displacement mappings)
- Opacity
- Reflection
- Fresnel reflections
- Anisotropic reflections
- UV mapping
- Emissive mapping
- IES emissive materials
- Image emissive materials
- Drag and Drop material from the material library or any image on your PC onto an Object, Colour, or Layer
- Material assignment by Object, Colour, or Layer
- Material alias, which gives the possibility to replace imported material with Accurate materials (one material in Sketchup that is named “Mirror to real mirror material
- All-in project material, all information, including images are stored in the project file.
Additional coatings to a material
Additional layer Surface to create effects such as Scratches
Material panel
Additional layer decal to create effects such as Image on top
Natural light SUN automatic according the geographic position, date and time.
- .Unicorn Render integrates a high-level, global illumination unbiased rendering technology that generates photorealistic images by simulating the physical behavior of light interaction with surfaces and volumes.
- Images are progressively refined to provide full global illumination, more lighting there is in a scene the faster an image will converge. Unicorn Render uses a denoiser algorithm Artificial Intelligence by the Nvidia Optix tm
- With the introduction of Physical sky and HDRI light, simply define the location of your model (Google Maps API), the date, and daytime to obtain the type of lighting expected in your scene, or use polar coordinates to define the sun’s position in a free reference
Physical Sky
- UNICORN Render creacreateeste it for you! While changing the daytime, the sky parameters change accordingly. You can reproduce any type of daylight (sunset, sunrise, early morning, afternoon) without any doubt and obtain high-performance lighting without any effort.
Day
Night
Real-Time processing lighting effect to enhance the scene
Unicorn Render integrates a real-time tone-mapper rendering technology that generates automatic illumination according to the tone chosen.
Images are calculated just by changing the value of Brightness and all materials and lights are automatically adapted.
You do not need to add additional light panels or change the material definition to make the image more visible.
In this example, the same scene is rendered with tone mapper brightness 5 / 15 / 25 / 40 without any additional light or adjustment.
Scene concept
A scene is a project at a specific time. Thus each scene stores Natural light such as sun or HDRI, Artificial Light background, and several camera settings. Unicorn Render allows you to create, within a project, several scenes with different configurations and settings.
Switch from one scene to another in one single file
One big advantage of “scene management” is the fact that you don’t need to re-edit from one scene to another (day & night for example) as they react according to the lighting & environment modifications, it means that your scene will look realistic at any time and without any changes.
- Perspective/Orthographic/Spherical projections
- 2D View Panes for Intuitive Camera Control
- Full interactive camera control (pan, dolly, tumble)
- Interactive focal length
- Realtime depth-of-field
- Interactive tone mapping & white-balancing
Geometry Editing directly in Unicorn Render
Usually, it is easier to manage, fix, or simply adjust the geometry of one model directly from the modeling side because all functions are developed and because all entities are managed in their native format, without any loss or damage to the geometry.
With a full panel of functions, UNICORN allows one to do the main actions on any selected geometry.
It is possible :
- to Unify a selection of meshes
- to recalculate normals making different smoothing settings
- to display or hide any selected geometry
- to define smoothing while importing or on a selected geometry (or group of meshes)
- Delete geometries
- Recalculate texture coordinates of geometries
- Move geometries
- Rotate geometries
- Scale geometries
- and more…
Artificial lights ready to use
Unicorn Render has the full support of IES files and has already hundreds of IES files ready to use developed by manufacturers.
Easy to place
Thanks to its 2D views control panel, Unicorn Render improves the usability of the interface. Rotating, scaling, define targets easily has never been so easy.
Artificial Light type
Point, Spot, Distant, Area Rectangular, Area Circular, all light type can be simple light or IES (photometric light)
Any Image can become a light
Any surface- geometry can be used to place an image and used as a light, the resultant light will be the color pixel and power indicated in the control panel
Groups management
Create a group to store the lights added to the model and multiply the intensity of a full group of lights in one click.
- Camera, Orbit, Zoom, Move, Depth of Field, Focus, Roll (fly simulation),
- SKY/HDRI simulation, night, day, dynamic simulation of hours, different climatic phases.
- Background, change color, image, 3D HDRI
- Artificial lights, make different lighting simulations and animate them
- TIMELINE in seconds easy to manage and organize for a professional animation
- EASE effects to assign any transition to any parameter in the animation
- AVI, MPG, MP4, FVL video formats
- Multi-frame rate range 5-30
- Possibility to replace also partially the video already produced
- 3D VIDEO animation, Support of 3D smart TV
- 360° Panorama Video, you can produce videos 360° and while you play them you can look around on your smartphone, tablet, or VR visor supported in YouTube.
OBJ – 3DS – Collada(DAE) – SKP 8-2023 – 3DS – DWG – IFC – 3DM – STP – and more…
Export compatibility with all supported SketchUp formats
Supported Image File Formats
- BitMaP
- JPEG
- Portable Network Graphics
- Tagged Image File Format
- .bmp
- .jpeg, .jpg
- .png
- .tiff
Supported HDRI file formats
- Radiance RGBE
- OpenEXR
- .hdr
- .exr
Supported Video file formats
- Audio Video Interleave
- Moving Picture Experts Group
- Moving Picture Experts Group
- Flash Video
- .avi
- .mpg
- .mp4
- .fvl
Supported VR file formats
- JPG 360°
- Tiff 360°
- AVI 360°
- MPG 360°
- MP4 360°
- FLV 360°
- (FaceBook ready)
- (FaceBook ready)
- (Youtube ready)
- (Youtube ready)
- (Youtube ready)
- (Youtube ready)
- 3D Import
-
OBJ – 3DS – Collada(DAE) – SKP 8-2023 – 3DS – DWG – IFC – 3DM – STP – and more…
- 3D Export
-
Export compatibility with all supported SketchUp formats
- Images
-
Supported Image File Formats
Format- BitMaP
- JPEG
- Portable Network Graphics
- Tagged Image File Format
Extension- .bmp
- .jpeg, .jpg
- .png
- .tiff
- HDRI High Dynamic Range Image
-
Supported HDRI file formats
Format- Radiance RGBE
- OpenEXR
Extension- .hdr
- .exr
- Video
-
Supported Video file formats
Format- Audio Video Interleave
- Moving Picture Experts Group
- Moving Picture Experts Group
- Flash Video
Extension- .avi
- .mpg
- .mp4
- .fvl
- Virtual Reality
-
Supported VR file formats
Format- JPG 360°
- Tiff 360°
- AVI 360°
- MPG 360°
- MP4 360°
- FLV 360°
Extension- (FaceBook ready)
- (FaceBook ready)
- (Youtube ready)
- (Youtube ready)
- (Youtube ready)
- (Youtube ready)